It's time to learn about Micro-transaction!
and how game companies make billions off gamers everyday...

Priceless loot could be 1 tap away! Just swipe away...

Look at all the Great deals!

Dont be a loser with no skins lol
Facts and Information
Mobile Games
Mobile Games are the main source of predatory microtransactions. Many games on mobile act almost like a casino. Preying on peoples short attention spans and the modern populations dopamine addiction.They do this by making many "freemium" games either play-to-win or by making you pay to bypass recharge times for items, resources, lives, etc.
- Almost 50% of freemium gaming revenue comes from just 0.19% of mobile gamers.
- Most freemium games make up to 55.5% total revenue on the first day of release.
- Only around 1.9% of players in freemium games are likely to make an in-app purchase. The average monthly spend of these players is $24.66.
- Freemium games refer to games that are free to play but charge money for additonal features,services, or virtual goods that may, but not always, enhance gameplay and functionality of game.
- Many games target peoples patience by making players have to wait on a timer for upgrades, lives, goods, etc. but will give players to option to overcome timers if they pay.
- Some freemium games like Clash Royale have made themselves Pay-to-win. This means that players will have to dump many into the game(even though it is free) to compete with other players who are doing the same thing. Making players who do not want to shell out their had-earned cash at a severe disadvantage.
- The global online microtransaction market grew from $59.49 billion in 2021 to $67.28 billion in 2022.
- Some countries like China for example have actually placed restrictions on online microtransactions for minors.
Console and PC Games
Mobile games are not the only games that have been plagued by microtransactions. Many console and PC games have started to develop microtransactions in there games. Some examples would include Diablo Immortal, Overwatch 2, Fortnite, Assassins creed, nearly all sports based video games and all Call of Duty titles. In games of the past it used to be you could grind and put in the work to get exclusive skins, loot, or resources but not it seems like almost all games charge an arm and a leg for one skin or item.
- In 2021, Activision Blizzard generated 6.49 billion U.S dollars of revenues through miocrotransactions and downloadable content.
- In the first fiscal quarter of 2023 gaming publisher Electronic Arts(EA) generated almost 1.43 billion U.S. dollars through micrtransactions, but only 341 million U.S dollars through there title sales.
- 88% of 2020's digital games revenue came from microtransactions. Microtransactions pulling in 92.6 billin while full game downloads made just 11.6 billion.
- In 2020 Microtransactions made
- Free-to-play games accounted for 80 % of dollars spent on digital games in 2019.
- Free-to-play games accounted for 4 out of 5 dollars spent on digital games in 2019.
- Fifa 22 made $450 million off of full content downloads but made $650 million off of in-game purchases in there
- Over 1.7 billion people are PC gamers
PLAYER COUNT
Games | Current Players | Peak Player count |
---|
$25 Rift Simulator
5-star Items: 0
USD Spent: $0
Help and Resources
Gamblers Anonymous
This is a group dedicated to providing a safe space for people who suffer from gambling addictions and struggles to come together and grow as a group to overcome their similar and shared troubles. Their services can be accessed through findhelp.org.
Microtransactions Article: from Vulcan Posts
This article from the Vulcan Post by Rikco Shim goes into depth about protection from Microtransactions. It details methods for avoiding them that are readily available to consumers. These methods include parental controls and setting retrictions within applications.
Office of Problem Gambling
The California Department of Public Health gives information relating to the Office of Problem Gambling which can help greatly with finding helpful resources to turn to if one were to find themselves with an unhealthy gambling problem. They even have hotlines available for one to call and speak with someone to help.